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Basics
Name:
Grauladon
Hit Points:
35
Armor Class:
Initiative Bonus:
7
SpellCasting Ability:
Spell Save DC:
Spell Attack Bonus:
Weight Carried:
Encumbered:
Push Drag Lift:
Total Hit Dice:
Appearance
Abilities
Name
Value
Mod
  • Strength:
    0
    0
  • Dexterity:
    0
    0
  • Constitution:
    0
    0
  • Intelligence:
    0
    0
  • Wisdom:
    0
    0
  • Charisma:
    0
    0

Description

Creature: The growling, dragon-like creature is an export from the Mwangi Expanse, a creature known as a grauladon that the Cinderclaws brought with them through Huntergate. The wide-open habitat combined with the swampy terrain in the area’s west side has made this the perfect lair for the grauladon, a rather stupid and squat but vicious predator that normally preys on inattentive animals and people who happen to wander into its domain. The grauladon is hungry and mean—it has sustained itself so far by eating the remains of the other grauladon, which perished under the collapsing battlement. If the grauladon is reduced below 8 Hit Points, though, its bluster breaks and it retreats into the foul waters of the pool to the west, where it fights to the death if pursued. Although it can’t climb, the grauladon has been tormenting the Bumblebrashers on the citadel’s battlements with its threatening growls on and off for days. For that entire time, the goblins have worried that the beast might find a way up and munch on them all. If the PCs defeat the grauladon, the goblins are extremely grateful; see area A22 for more information. The grauladon is not normally encountered in temperate climates, and a PC who succeeds at a DC 16 Arcana check not only identifies the tropical draconic creature for what it is, but recognizes that it is way out of its element. This hint foreshadows the portal that links Alseta’s Ring below to the jungles of the Mwangi Expanse, but that explanation shouldn’t be apparent to the PCs quite yet.

Equipment
Combat