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Basics
Name:
Shrill
Hit Points:
11
Armor Class:
12
Initiative Bonus:
2
SpellCasting Ability:
Spell Save DC:
Spell Attack Bonus:
Weight Carried:
Encumbered:
Push Drag Lift:
Total Hit Dice:
Race:
Kenku
Proficiency Bonus:
2
Abilities
Name
Value
Mod
  • Strength:
    14
    0
  • Dexterity:
    14
    0
  • Constitution:
    16
    0
  • Intelligence:
    12
    0
  • Wisdom:
    14
    0
  • Charisma:
    17
    0
Description
Equipment
Combat
Currency

  • Gold (15)
Spells & Powers
Proficiencies
Skills
Prof
Mod
Name
Bonus
  • Acrobatics
    0
  • Animal Handling
    0
  • Arcana
    0
  • Athletics
    0
  • Deception
    0
  • History
    0
  • Insight
    0
  • Intimidation
    0
  • Investigation
    0
  • Medicine
    0
  • Nature
    0
  • Perception
    0
  • Performance
    0
  • Persuasion
    0
  • Religion
    0
  • Sleight of Hand
    0
  • Stealth
    0
  • Survival
    0