Adventures

An adventure is a module made of encounters that you can play over and over again with different parties. Create an adventure emplate then create the encounters inside. Finally check out the adventure, add your party, and play! As the DM, you'll be able to add notes, send your players items, and more!

adventures in progress

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This Mysterious Place

You awake in a mysterious place which seems very familiar to your normal world but it isn't

The Kids are Lost in the Mine

Kids are in Phandelver

RET Contracting

Using the Acquisitions Incorporated campaign book to weave a tale of marketing and conquest for Oisin, Noah, and Costa

Lost Mine of the Drunko Party

Our adventure, loosely based on the "Lost Mine of Phandelver"

teste1

dedzin

The Tomb of the Iron General

**The Tomb of the Iron general is a dungeon adventure for 4 players of 3rd-4th level, designed to be completed within 4 hours of play. It features orcs, traps, and the angry dead.** The untamed wildlands have reclaimed much of the formerly mighty empire of Gilmarron. All that remains now are crumbling tombs, dilapidated foundations, and whispers of lost glory. "The Iron General", as was his moniker, was a brutal leader within the Gilmarron army. In a suit of black plate and said to be able to destroy entire battalions with salvos of arcane magic, the Iron General struck terror into the hearts of men on the front lines. His fearsome approach to leadership won him many battles for the empire and cemented his place among the lost legends of military history. Buried with the bodies of his most trusted lieutenants, his tomb was hidden away in the cold, wind-swept mountains of present-day Abbotsrijk in an effort to protect it from grave robbers. Now, as warmer climates creep southward and the ice begins to melt, this artifact of history has been uncovered. A band of orcs, pushed north by Abbotsrijk's expansion, have recently stumbled upon the tomb and hope to use it as cover from the cold for a few days. They know little of what lurks within.