Adventures

An adventure is a module made of encounters that you can play over and over again with different parties. Create an adventure emplate then create the encounters inside. Finally check out the adventure, add your party, and play! As the DM, you'll be able to add notes, send your players items, and more!

adventures in progress

The Goldfish Tavern

The opening scene of the Campaign. where as theyre gaining info on a local Wealth who is extorting money from people and killing them when they cant pay the overhear someone talking about a evil warlock whos kidnapping and killing people

This Mysterious Place

You awake in a mysterious place which seems very familiar to your normal world but it isn't

The Tomb of the Iron General

**The Tomb of the Iron general is a dungeon adventure for 4 players of 3rd-4th level, designed to be completed within 4 hours of play. It features orcs, traps, and the angry dead.** The untamed wildlands have reclaimed much of the formerly mighty empire of Gilmarron. All that remains now are crumbling tombs, dilapidated foundations, and whispers of lost glory. "The Iron General", as was his moniker, was a brutal leader within the Gilmarron army. In a suit of black plate and said to be able to destroy entire battalions with salvos of arcane magic, the Iron General struck terror into the hearts of men on the front lines. His fearsome approach to leadership won him many battles for the empire and cemented his place among the lost legends of military history. Buried with the bodies of his most trusted lieutenants, his tomb was hidden away in the cold, wind-swept mountains of present-day Abbotsrijk in an effort to protect it from grave robbers. Now, as warmer climates creep southward and the ice begins to melt, this artifact of history has been uncovered. A band of orcs, pushed north by Abbotsrijk's expansion, have recently stumbled upon the tomb and hope to use it as cover from the cold for a few days. They know little of what lurks within.

Of Bones and Battalions

The Dragonback Inn in Daggerford has been the birthplace of many an adventure, and tonight's no different - your drinking's been interrupted by the arrival of a tortle named Grok who is dire need of assistance with some strange undead...

Sample: Lost Mine of Phandelver

More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver's Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when ores swept through the North and laid waste to all in their path. A powerful force of ores reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. In recent years, people have resettled the area. Phandalin is now a rough-and-tumble frontier town. More important, the Rockseeker brothers-a trio of dwarves- have discovered the entrance to Wave Echo Cave, and they intend to reopen the mines.