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Basics
Name:
Endjwinn
Hit Points:
0d8+45
Armor Class:
17
Initiative Bonus:
2
SpellCasting Ability:
Spell Save DC:
Spell Attack Bonus:
Weight Carried:
Encumbered:
Push Drag Lift:
Total Hit Dice:
Race:
Gnome
Proficiency Bonus:
2
Class:Figher(5)
Appearance
Abilities
Name
Value
Mod
  • Strength:
    14
    0
  • Dexterity:
    14
    0
  • Constitution:
    15
    0
  • Intelligence:
    13
    0
  • Wisdom:
    10
    0
  • Charisma:
    9
    0

Description
Equipment

  • Tinker's Tools (1)

  • Woodcarver's Tools (1)
Combat

Melee

Attack Area of Effect Mod Dmg
Battle Axe +4 1d8+2
Glaive +4 1d10+2
The Joker (Greatsword) +4 2d6 +2

Ranged

Attack Area of Effect Mod Dmg
Crossbow +4 1d8+2
Currency

  • Silver (20)
Spells & Powers

  • Armor Of Agathys

  • Eldritch Blast

  • Poison Spray
Proficiencies

  • [Tools] Tinker
Senses
Bonds, Flaws and Ideals

Bonds:

Flaws:

Ideals:

Skills
Prof
Mod
Name
Bonus
  • Acrobatics
    2
  • Animal Handling
    0
  • Arcana
    1
  • Athletics
    4
  • Deception
    -1
  • History
    3
  • Insight
    2
  • Intimidation
    -1
  • Investigation
    1
  • Medicine
    0
  • Nature
    1
  • Perception
    2
  • Performance
    -1
  • Persuasion
    -1
  • Religion
    1
  • Sleight of Hand
    2
  • Stealth
    2
  • Survival
    0
Combat Statistics
  • Battles Fought: 9
  • Total Damage Done: 77
  • Total Healing Done: 0
  • Times Knocked Out: 0
  • Kills: 2
  • Most Powerful Foe Defeated: Young White Dragon