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Basics
Name: Daimar the Tainted
Hit Points: 24
Armor Class: 17
Initiative Bonus: 2
Race: Half-Elf
Proficiency Bonus: 3
Class: Sorcerer(1) 
Abilities
  • Strength: 15
  • Dexterity: 16
  • Constitution: 16
  • Intelligence: 10
  • Wisdom: 8
  • Charisma: 17
Combat

Melee

Attack Area of Effect Mod Dmg
Dagger 164+str
Dragon Claws 1d4+str
Feats and Skills

Woodland - Take cover in forest, half speed climb Otherwordly Magic - 1 Extra cantrip Blood Magic - Dragon Scales - +1AC for 1 round Familiar - Speech and Focus Voluntary Flaw - -Wis+Con Intimidating Glare Group Coercion

Description

Appearance: Burly for an elf, red hair and eye shows dragon lineage. Attitude: Reserved, almost anti-social, particularly around other elves. Comes across as friendly, but struggles with dark/violent impulses Dislikes: Red dragons, other elves

Equipment
Spells & Powers

  • Prestidigitation

  • Telekinesis

  • True Strike

  • Mage Armor

  • Burning Hands

  • Shield

  • Detect Magic

  • Produce Flame
Proficiencies
Currency
Skills
  • Acrobatics: 3
  • Appraise: 0
  • Bluff: 0
  • Climb: 0
  • Craft: 0
  • Diplomacy: 0
  • Disable Device: 0
  • Disguise: 0
  • Escape Artist: 0
  • Fly: 0
  • Handle Animal: 0
  • Heal: 0
  • Intimidate: 0
  • Knowledge (arcana): 5
  • Knowledge (dungeoneering): 0
  • Knowledge (engineering): 0
  • Knowledge (geography): 0
  • Knowledge (history): 0
  • Knowledge (local): 0
  • Knowledge (nature): 0
  • Knowledge (nobility): 0
  • Knowledge (planes): 0
  • Knowledge (religion): 0
  • Linguistics: 0
  • Perception: 0
  • Perform: 0
  • Profession: 0
  • Ride: 0
  • Sense Motive: 0
  • Sleight of Hand: 0
  • Spellcraft: 0
  • Stealth: 0
  • Survival: 0
  • Swim: 0
  • Use Magic Device: 0