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Basics
Name:
Trid the Wild
Hit Points:
28
Armor Class:
17
Initiative Bonus:
8
SpellCasting Ability:
Spell Save DC:
Spell Attack Bonus:
Weight Carried:
Encumbered:
Push Drag Lift:
Total Hit Dice:
Race:
Halfling
Proficiency Bonus:
4
Class:Druid(1)
Abilities
Name
Value
Mod
  • Strength:
    13
    0
  • Dexterity:
    18
    0
  • Constitution:
    16
    0
  • Intelligence:
    12
    0
  • Wisdom:
    18
    0
  • Charisma:
    8
    0
Combat

Melee

Attack Area of Effect Mod Dmg
Fist 1D4+str
Shiled Bash 1D4+str
Sickle 1D4+str

Ranged

Attack Area of Effect Mod Dmg
Javelin 1D6+1
Driud Spells

Charm Animal, Spider Sting, Goodberry

Saves and Misc

Fortitude: +7 Reflex: +8 Will: +10 Class DC: 18 Speed: 30ft Spell AC: 8 Spell DC: 18 Magic Traditions: Primal Prepared Languages: Common, Halfling, Druidic, Sylvan

Description
Equipment
Spells & Powers
Currency
Skills
Prof
Mod
Name
Bonus
  • Acrobatics
    0
  • Appraise
    0
  • Bluff
    0
  • Climb
    0
  • Craft
    0
  • Diplomacy
    0
  • Disable Device
    0
  • Disguise
    0
  • Escape Artist
    0
  • Fly
    0
  • Handle Animal
    0
  • Heal
    0
  • Intimidate
    0
  • Knowledge (arcana)
    0
  • Knowledge (dungeoneering)
    0
  • Knowledge (engineering)
    0
  • Knowledge (geography)
    0
  • Knowledge (history)
    0
  • Knowledge (local)
    0
  • Knowledge (nature)
    0
  • Knowledge (nobility)
    0
  • Knowledge (planes)
    0
  • Knowledge (religion)
    0
  • Linguistics
    0
  • Perception
    0
  • Perform
    0
  • Profession
    0
  • Ride
    0
  • Sense Motive
    0
  • Sleight of Hand
    0
  • Spellcraft
    0
  • Stealth
    0
  • Survival
    0
  • Swim
    0
  • Use Magic Device
    0
Proficiencies