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Basics
Name: Trid the Wild
Hit Points: 28
Armor Class: 17
Initiative Bonus: 8
Race: Halfling
Proficiency Bonus: 4
Class: Druid(1) 
Abilities
  • Strength: 13
  • Dexterity: 18
  • Constitution: 16
  • Intelligence: 12
  • Wisdom: 18
  • Charisma: 8
Combat

Melee

Attack Area of Effect Mod Dmg
Fist 1D4+str
Shiled Bash 1D4+str
Sickle 1D4+str

Ranged

Attack Area of Effect Mod Dmg
Javelin 1D6+1
Driud Spells

Charm Animal, Spider Sting, Goodberry

Saves and Misc

Fortitude: +7 Reflex: +8 Will: +10 Class DC: 18 Speed: 30ft Spell AC: 8 Spell DC: 18 Magic Traditions: Primal Prepared Languages: Common, Halfling, Druidic, Sylvan

Description
Equipment
Spells & Powers
Currency
Skills
  • Acrobatics: 0
  • Appraise: 0
  • Bluff: 0
  • Climb: 0
  • Craft: 0
  • Diplomacy: 0
  • Disable Device: 0
  • Disguise: 0
  • Escape Artist: 0
  • Fly: 0
  • Handle Animal: 0
  • Heal: 0
  • Intimidate: 0
  • Knowledge (arcana): 0
  • Knowledge (dungeoneering): 0
  • Knowledge (engineering): 0
  • Knowledge (geography): 0
  • Knowledge (history): 0
  • Knowledge (local): 0
  • Knowledge (nature): 0
  • Knowledge (nobility): 0
  • Knowledge (planes): 0
  • Knowledge (religion): 0
  • Linguistics: 0
  • Perception: 0
  • Perform: 0
  • Profession: 0
  • Ride: 0
  • Sense Motive: 0
  • Sleight of Hand: 0
  • Spellcraft: 0
  • Stealth: 0
  • Survival: 0
  • Swim: 0
  • Use Magic Device: 0
Proficiencies