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Basics
Name:
Ommo Vitanor
Hit Points:
19
Armor Class:
19
Initiative Bonus:
6
SpellCasting Ability:
Spell Save DC:
Spell Attack Bonus:
Weight Carried:
Encumbered:
Push Drag Lift:
Total Hit Dice:
Race:
Goblin
Proficiency Bonus:
4
Class:Alchemist(1)
Abilities
Name
Value
Mod
  • Strength:
    13
    0
  • Dexterity:
    16
    0
  • Constitution:
    11
    0
  • Intelligence:
    18
    0
  • Wisdom:
    10
    0
  • Charisma:
    10
    0
Combat

Melee

Attack Area of Effect Mod Dmg
Dogslicer 1D4+str
Fist 1D6+str

Ranged

Attack Area of Effect Mod Dmg
Alchemical Bomb
Crossbow 1D8
Saves and Misc

Fortitude: +6, Reflex: +9, Will:+4, Class DC: 18, Speed 25,

Proficiencies
Feats and Skills

Bomber, Charhide Goblin, Goblin Weapons, Formula Book, Surprise Attack, Alchemical Familiar, Rogue Dedication, Terrain Stalker, Streetwise (society), Canny Acument)

Equipment
Currency
Skills
Prof
Mod
Name
Bonus
  • Acrobatics
    0
  • Appraise
    0
  • Bluff
    0
  • Climb
    0
  • Craft
    0
  • Diplomacy
    0
  • Disable Device
    0
  • Disguise
    0
  • Escape Artist
    0
  • Fly
    0
  • Handle Animal
    0
  • Heal
    0
  • Intimidate
    0
  • Knowledge (arcana)
    0
  • Knowledge (dungeoneering)
    0
  • Knowledge (engineering)
    0
  • Knowledge (geography)
    0
  • Knowledge (history)
    0
  • Knowledge (local)
    0
  • Knowledge (nature)
    0
  • Knowledge (nobility)
    0
  • Knowledge (planes)
    0
  • Knowledge (religion)
    0
  • Linguistics
    0
  • Perception
    0
  • Perform
    0
  • Profession
    0
  • Ride
    0
  • Sense Motive
    0
  • Sleight of Hand
    0
  • Spellcraft
    0
  • Stealth
    0
  • Survival
    0
  • Swim
    0
  • Use Magic Device
    0
Spells & Powers
Description