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Basics
Name: Ommo Vitanor
Hit Points: 19
Armor Class: 19
Initiative Bonus: 6
Race: Goblin
Proficiency Bonus: 4
Class: Alchemist(1) 
Abilities
  • Strength: 13
  • Dexterity: 16
  • Constitution: 11
  • Intelligence: 18
  • Wisdom: 10
  • Charisma: 10
Combat

Melee

Attack Area of Effect Mod Dmg
Dogslicer 1D4+str
Fist 1D6+str

Ranged

Attack Area of Effect Mod Dmg
Alchemical Bomb
Crossbow 1D8
Saves and Misc

Fortitude: +6, Reflex: +9, Will:+4, Class DC: 18, Speed 25,

Proficiencies
Feats and Skills

Bomber, Charhide Goblin, Goblin Weapons, Formula Book, Surprise Attack, Alchemical Familiar, Rogue Dedication, Terrain Stalker, Streetwise (society), Canny Acument)

Equipment
Currency
Skills
  • Acrobatics: 0
  • Appraise: 0
  • Bluff: 0
  • Climb: 0
  • Craft: 0
  • Diplomacy: 0
  • Disable Device: 0
  • Disguise: 0
  • Escape Artist: 0
  • Fly: 0
  • Handle Animal: 0
  • Heal: 0
  • Intimidate: 0
  • Knowledge (arcana): 0
  • Knowledge (dungeoneering): 0
  • Knowledge (engineering): 0
  • Knowledge (geography): 0
  • Knowledge (history): 0
  • Knowledge (local): 0
  • Knowledge (nature): 0
  • Knowledge (nobility): 0
  • Knowledge (planes): 0
  • Knowledge (religion): 0
  • Linguistics: 0
  • Perception: 0
  • Perform: 0
  • Profession: 0
  • Ride: 0
  • Sense Motive: 0
  • Sleight of Hand: 0
  • Spellcraft: 0
  • Stealth: 0
  • Survival: 0
  • Swim: 0
  • Use Magic Device: 0
Spells & Powers
Description