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Basics
Name: Lucrecia Tide
Hit Points: 24
Armor Class: 17
Initiative Bonus: 2
Race: Human
Proficiency Bonus: 2
Class: Cleric(4) 
Abilities
  • Strength: 8
  • Dexterity: 14
  • Constitution: 14
  • Intelligence: 10
  • Wisdom: 18
  • Charisma: 12

Description
Equipment

  • Lyre (1)

  • Rations [1 day] (1)
Combat

Melee

Attack Area of Effect Mod Dmg
Scimitar +4 1d6 +2

Ranged

Attack Area of Effect Mod Dmg
Crossbow (l) +4 1d8+2
Currency

  • Gold (3)
Spells & Powers

  • Toll The Dead

  • Guidance

  • Faerie Fire

  • Sleep

  • Guiding Bolt

  • Thaumaturgy
Proficiencies

  • [Tools] Cartographer

  • [Language] Elvish
Skills
  • Acrobatics: 2
  • Animal Handling: 4
  • Arcana: 0
  • Athletics: -1
  • Deception: 1
  • History: 2
  • Insight: 6
  • Intimidation: 1
  • Investigation: 0
  • Medicine: 4
  • Nature: 0
  • Perception: 6
  • Performance: 1
  • Persuasion: 3
  • Religion: 2
  • Sleight of Hand: 2
  • Stealth: 2
  • Survival: 4
Combat Statistics
  • Battles Fought: 6
  • Total Damage Done: 71
  • Total Healing Done: 0
  • Times Knocked Out: 0
  • Kills: 1
Twilight Domain

EYES OF NIGHT Your eyes are blessed, allowing you to see through the deepest gloom. You have darkvision with no maximum range. You can magically give the benefit of darkvision with no maximum range to any number of creatures you can see within 10 feet of you. The shared benefit lasts for 10 minutes. You can extend this benefit 3 time(s), and you regain all expended uses when you finish a long rest.

VIGILANT BLESSING As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.

(LVL 2) CHANNEL DIVINITY - TWILIGHT SANCTUARY As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits: - Give it 1d8 temporary hit points. - End one effect causing it to be charmed or frightened.