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aqaa
aqaa
A PF d20 PC by kakurokan
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Basics
Alchemist
Barbarian
Bard
Cavalier
Cleric
Druid
Figher
Gunslinger
Inquisitor
Wizard
Magus
Monk
Oracle
Paladin
Ranger
Sorcerer
Summoner
Rogue
Vigilate
Warlock
Witch
Name:
aqaa
Hit Points:
0d8+10
Armor Class:
Initiative Bonus:
12
SpellCasting Ability:
Spell Save DC:
Spell Attack Bonus:
Weight Carried:
Encumbered:
Push Drag Lift:
Total Hit Dice:
Race:
Proficiency Bonus:
Appearance
Age:
Gender:
Alignment:
Faith:
Size:
Skin:
Height:
Eyes:
Weight:
Hair:
Abilities
Name
Value
Mod
Strength:
0
0
Dexterity:
0
0
Constitution:
0
0
Intelligence:
0
0
Wisdom:
0
0
Charisma:
0
0
Description
Equipment
Amulet of Indefinitely Chill
Gold
Backpack
Barrel
Basket
Bedroll
Bell
Blanket, winter
Block and tackle
Bottle, wine, glass
Bucket
Caltrops
Candle
Canvas [sq. yd.]
Case, map or scroll
Chain [10 ft.]
Chalk, 1 piece
Chest (empty)
Crowbar
Firewood [days]
Fishhook
Fishing net, 25 sq. ft
Flask
Flint and steel
Grappling hook
Hammer
Ink [1 oz. vial]
Inkpen
Jug, clay
Ladder, 10-foot
Lamp, common
Lantern, bullseye
Lantern, hooded
Lock, Very simple
Lock, Average
Lock, Good
Lock, Amazing
Manacles
Manacles, masterwork
Mirror, small steel
Mug/Tankard, clay
Oil [1-pint flask]
Paper [sheet]
Parchment [sheet]
Pick, miners
Pitcher, clay
Piton
Pole, 10-foot
Pot, iron
Pouch, belt
Ram, portable
Rations, trail [1 day]
Rope, hempen [50 ft.]
Rope, silk [50 ft.]
Sack
Sealing wax
Sewing needle
Signal whistle
Signet ring
Sledge
Soap
Spade or shovel
Spyglass
Tent
Torch
Vial, ink or potion
Waterskin
Whetstone
Padded Armor
Leather Armor
Studded Leather Armor
Hide Armor
Chainmail
Scale Mail
Breastplate
Half Plate
Banded Mail
Chain Mail
Splint Mail
Full Plate Armor
Shield
Buckler
Shield, light wooden
Shield, light steel
Shield, heavy wooden
Shield, heavy steel
Shield, tower
Net
Arrows (20)
Blowgun Darts (10)
Crossbow bolts (10)
Sling bullets (10)
Alchemist's Kit
Cooking Kit
Disguise Kit
Forger's Kit
Healer's Kit
Survival Kit
Artisan's Tools
Surgeon's Tools
Thieves' Tools
Platinum
Electrum
Silver
Copper
Gauntlet
Unarmed strike
Dagger
Dagger, punching
Gauntlet, spiked
Mace, light
Sickle
Club
Mace, heavy
Morningstar
Shortspear
Longspear
Quarterstaff
Spear
Crossbow, heavy
Crossbow, light
Dart
Javelin
Sling
Axe, throwing
Hammer, light
Handaxe
Kukri
Pick, light
Sap
Sword, short
Battleaxe
Flail
Longsword
Pick, heavy
Rapier
Scimitar
Trident
Warhammer
Falchion
Glaive
Greataxe
Greatclub
Flail, heavy
Greatsword
Guisarme
Halberd
Lance
Ranseur
Scythe
Longbow
Longbow, composite
Shortbow
Shortbow, composite
Kama
Nunchaku
Sai
Siangham
Sword, bastard
Waraxe, dwarven
Whip
Chain, spiked
Bolas
Crossbow, repeating heavy
Crossbow, repeating light
Shuriken (5)
Combat
Currency
Platinum
Gold
Electrum
Silver
Copper
Spells & Powers
Acid Arrow
Acid Fog
Acid Splash
Aid
Air Walk
Alarm
Align Weapon
Alter Self
Analyze Dweomer
Animal Growth
Animal Messenger
Animal Shapes
Animal Trance
Animate Dead
Animate Objects
Animate Plants
Animate Rope
Antilife Shell
Antimagic Field
Antipathy
Antiplant Shell
Arcane Eye
Arcane Lock
Arcane Mark
Arcane Sight
Atonement
Word of Chaos
Word of Recall
Zone of Silence
Zone of Truth
Arcane Sight, Greater
Astral Projection
Augury
Awaken
Baleful Polymorph
Bane
Banishment
Barkskin
Bear's Endurance
Bear's Endurance, Mass
Bestow Curse
Binding
Black Tentacles
Blade Barrier
Blasphemy
Bless
Bless Water
Bless Weapon
Blight
Blindness/Deafness
Blink
Blur
Break Enchantment
Bull's Strength
Bull's Strength, Mass
Burning Hands
Call Lightning
Call Lightning Storm
Calm Animals
Calm Emotions
Cat's Grace
Cat's Grace, Mass
Cause Fear
Chain Lightning
Changestaff
Chaos Hammer
Charm Animal
Charm Monster
Charm Monster, Mass
Charm Person
Chill Metal
Chill Touch
Circle of Death
Clairaudience/Clairvoyance
Clenched Fist
Cloak of Chaos
Clone
Cloudkill
Color Spray
Command
Command, Greater
Command Plants
Command Undead
Commune
Commune with Nature
Comprehend Languages
Cone of Cold
Confusion
Confusion, Lesser
Consecrate
Contact Other Plane
Contagion
Contingency
Continual Flame
Control Plants
Control Undead
Control Water
Control Weather
Control Winds
Create Food and Water
Create Greater Undead
Create Undead
Create Water
Creeping Doom
Crushing Despair
Crushing Hand
Cure Critical Wounds
Cure Critical Wounds, Mass
Cure Light Wounds
Cure Light Wounds, Mass
Cure Minor Wounds
Cure Moderate Wounds
Cure Moderate Wounds, Mass
Cure Serious Wounds
Cure Serious Wounds, Mass
Curse Water
Dancing Lights
Darkness
Darkvision
Daylight
Daze
Daze Monster
Death Knell
Death Ward
Deathwatch
Deep Slumber
Deeper Darkness
Delay Poison
Delayed Blast Fireball
Demand
Desecrate
Destruction
Detect Animals or Plants
Detect Chaos
Detect Evil
Detect Good
Detect Law
Detect Magic
Detect Poison
Detect Scrying
Detect Secret Doors
Detect Snares and Pits
Detect Thoughts
Detect Undead
Dictum
Dimension Door
Dimensional Anchor
Dimensional Lock
Diminish Plants
Discern Lies
Discern Location
Disguise Self
Disintegrate
Dismissal
Dispel Chaos
Dispel Evil
Dispel Good
Dispel Law
Dispel Magic
Dispel Magic, Greater
Displacement
Disrupt Undead
Disrupting Weapon
Divination
Divine Favor
Divine Power
Dominate Animal
Dominate Monster
Dominate Person
Doom
Dream
Eagle's Splendor
Eagle's Splendor, Mass
Earthquake
Elemental Swarm
Endure Elements
Energy Drain
Enervation
Enlarge Person
Enlarge Person, Mass
Entangle
Enthrall
Entropic Shield
Erase
Ethereal Jaunt
Etherealness
Expeditious Retreat
Explosive Runes
Eyebite
Fabricate
Faerie Fire
False Life
False Vision
Fear
Feather Fall
Feeblemind
Find the Path
Find Traps
Finger of Death
Fire Seeds
Fire Shield
Fire Storm
Fire Trap
Fireball
Flame Arrow
Flame Blade
Flame Strike
Flaming Sphere
Flare
Flesh to Stone
Fly
Floating Disk
Fog Cloud
Forbiddance
Forcecage
Forceful Hand
Foresight
Fox's Cunning
Fox's Cunning, Mass
Freedom
Freedom of Movement
Freezing Sphere
Gaseous Form
Gate
Geas/Quest
Geas, Lesser
Gentle Repose
Ghost Sound
Ghoul Touch
Giant Vermin
Glibness
Glitterdust
Globe of Invulnerability
Globe of Invulnerability, Lesser
Glyph of Warding
Glyph of Warding, Greater
Goodberry
Good Hope
Grasping Hand
Grease
Greater (Spell Name)
Guards and Wards
Guidance
Gust of Wind
Hallow
Hallucinatory Terrain
Halt Undead
Harm
Haste
Heal
Heal, Mass
Heal Mount
Heat Metal
Helping Hand
Heroes' Feast
Heroism
Heroism, Greater
Hide from Animals
Hide from Undead
Hideous Laughter
Hold Animal
Hold Monster
Hold Monster, Mass
Hold Person
Hold Person, Mass
Hold Portal
Holy Aura
Holy Smite
Holy Sword
Holy Word
Horrid Wilting
Hypnotic Pattern
Hypnotism
Ice Storm
Identify
Illusory Script
Illusory Wall
Imbue with Spell Ability
Implosion
Imprisonment
Incendiary Cloud
Inflict Critical Wounds
Inflict Critical Wounds, Mass
Inflict Light Wounds
Inflict Light Wounds, Mass
Inflict Minor Wounds
Inflict Moderate Wounds
Inflict Moderate Wounds, Mass
Inflict Serious Wounds
Inflict Serious Wounds, Mass
Insanity
Insect Plague
Instant Summons
Interposing Hand
Invisibility
Invisibility, Greater
Invisibility, Mass
Invisibility Purge
Invisibility Sphere
Iron Body
Ironwood
Irresistible Dance
Jump
Keen Edge
Knock
Know Direction
Legend Lore
Lesser (Spell Name)
Levitate
Light
Lightning Bolt
Limited Wish
Liveoak
Locate Creature
Locate Object
Longstrider
Lullaby
Mage Armor
Mage Hand
Mage's Disjunction
Mage's Faithful Hound
Mage's Lucubration
Mage's Magnificent Mansion
Mage's Private Sanctum
Mage's Sword
Magic Aura
Magic Circle against Chaos
Magic Circle against Evil
Magic Circle against Good
Magic Circle against Law
Magic Fang
Magic Fang, Greater
Magic Jar
Magic Missile
Magic Mouth
Magic Stone
Magic Vestment
Magic Weapon
Magic Weapon, Greater
Major Creation
Major Image
Make Whole
Mark of Justice
Mass (Spell Name)
Maze
Meld into Stone
Mending
Message
Meteor Swarm
Mind Blank
Mind Fog
Minor Creation
Minor Image
Miracle
Mirage Arcana
Mirror Image
Misdirection
Mislead
Mnemonic Enhancer
Modify Memory
Moment of Prescience
Mount
Move Earth
Neutralize Poison
Nightmare
Nondetection
Obscure Object
Obscuring Mist
Open/Close
Order's Wrath
Overland Flight
Owl's Wisdom
Owl's Wisdom, Mass
Passwall
Pass without Trace
Permanency
Permanent Image
Persistent Image
Phantasmal Killer
Phantom Steed
Phantom Trap
Phase Door
Planar Ally
Planar Ally, Greater
Planar Ally, Lesser
Planar Binding
Planar Binding, Greater
Planar Binding, Lesser
Plane Shift
Plant Growth
Poison
Polar Ray
Polymorph
Polymorph Any Object
Power Word Blind
Power Word Kill
Power Word Stun
Prayer
Prestidigitation
Prismatic Sphere
Prismatic Spray
Prismatic Wall
Produce Flame
Programmed Image
Project Image
Protection from Arrows
Protection from Chaos
Protection from Energy
Protection from Evil
Protection from Good
Protection from Law
Protection from Spells
Prying Eyes
Prying Eyes, Greater
Purify Food and Drink
Pyrotechnics
Quench
Rage
Rainbow Pattern
Raise Dead
Ray of Enfeeblement
Ray of Exhaustion
Ray of Frost
Read Magic
Reduce Animal
Reduce Person
Reduce Person, Mass
Refuge
Regenerate
Reincarnate
Remove Blindness/Deafness
Remove Curse
Remove Disease
Remove Fear
Remove Paralysis
Repel Metal or Stone
Repel Vermin
Repel Wood
Repulsion
Resilient Sphere
Resistance
Resist Energy
Restoration
Restoration, Greater
Restoration, Lesser
Resurrection
Reverse Gravity
Righteous Might
Rope Trick
Rusting Grasp
Sanctuary
Scare
Scintillating Pattern
Scorching Ray
Screen
Scrying
Scrying, Greater
Sculpt Sound
Searing Light
Secret Chest
Secret Page
Secure Shelter
See Invisibility
Seeming
Sending
Sepia Snake Sigil
Sequester
Shades
Shadow Conjuration
Shadow Conjuration, Greater
Shadow Evocation
Shadow Evocation, Greater
Shadow Walk
Shambler
Shapechange
Shatter
Shield
Shield of Faith
Shield of Law
Shield Other
Shillelagh
Shocking Grasp
Shout
Shout, Greater
Shrink Item
Silence
Silent Image
Simulacrum
Slay Living
Sleep
Sleet Storm
Slow
Snare
Soften Earth and Stone
Solid Fog
Song of Discord
Soul Bind
Sound Burst
Speak with Animals
Speak with Dead
Speak with Plants
Spectral Hand
Spell Immunity
Spell Immunity, Greater
Spell Resistance
Spellstaff
Spell Turning
Spider Climb
Spike Growth
Spike Stones
Spiritual Weapon
Statue
Status
Stinking Cloud
Stone Shape
Stoneskin
Stone Tell
Stone to Flesh
Storm of Vengeance
Suggestion
Suggestion, Mass
Summon Instrument
Summon Monster I
Summon Monster II
Summon Monster III
Summon Monster IV
Summon Monster V
Summon Monster VI
Summon Monster VII
Summon Monster VIII
Summon Monster IX
Summon Nature's Ally I
Summon Nature's Ally II
Summon Nature's Ally III
Summon Nature's Ally IV
Summon Nature's Ally V
Summon Nature's Ally VI
Summon Nature's Ally VII
Summon Nature's Ally VIII
Summon Nature's Ally IX
Summon Swarm
Sunbeam
Sunburst
Symbol of Death
Symbol of Fear
Symbol of Insanity
Symbol of Pain
Symbol of Persuasion
Symbol of Sleep
Symbol of Stunning
Symbol of Weakness
Sympathetic Vibration
Sympathy
Telekinesis
Telekinetic Sphere
Telepathic Bond
Teleport
Teleport Object
Teleport, Greater
Teleportation Circle
Temporal Stasis
Time Stop
Tiny Hut
Tongues
Touch of Fatigue
Touch of Idiocy
Transformation
Transmute Metal to Wood
Transmute Mud to Rock
Transmute Rock to Mud
Transport via Plants
Trap the Soul
Tree Shape
Tree Stride
True Resurrection
True Seeing
True Strike
Undeath to Death
Undetectable Alignment
Unhallow
Unholy Aura
Unholy Blight
Unseen Servant
Vampiric Touch
Veil
Ventriloquism
Virtue
Vision
Wail of the Banshee
Wall of Fire
Wall of Force
Wall of Ice
Wall of Iron
Wall of Stone
Wall of Thorns
Warp Wood
Water Breathing
Water Walk
Waves of Exhaustion
Waves of Fatigue
Web
Weird
Whirlwind
Whispering Wind
Wind Walk
Wind Wall
Wish
Wood Shape
Proficiencies
Senses
Bonds, Flaws and Ideals
Bonds:
Flaws:
Ideals:
Skills
Prof
Mod
Name
Bonus
Acrobatics
0
Appraise
0
Bluff
0
Climb
0
Craft
0
Diplomacy
0
Disable Device
0
Disguise
0
Escape Artist
0
Fly
0
Handle Animal
0
Heal
0
Intimidate
0
Knowledge (arcana)
0
Knowledge (dungeoneering)
0
Knowledge (engineering)
0
Knowledge (geography)
0
Knowledge (history)
0
Knowledge (local)
0
Knowledge (nature)
0
Knowledge (nobility)
0
Knowledge (planes)
0
Knowledge (religion)
0
Linguistics
0
Perception
0
Perform
0
Profession
0
Ride
0
Sense Motive
0
Sleight of Hand
0
Spellcraft
0
Stealth
0
Survival
0
Swim
0
Use Magic Device
0
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