An inappropriately dressed young hobgoblin princess with a rebellious streak and a penchant for smoking

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Basics
Name:
Nitha Ka'cleef
Hit Points:
78
Armor Class:
13
Initiative Bonus:
1
SpellCasting Ability:
Spell Save DC:
Spell Attack Bonus:
Weight Carried:
Encumbered:
Push Drag Lift:
Total Hit Dice:
Race:
Hobgoblin
Proficiency Bonus:
3
Class:Wizard(8)
Appearance
Abilities
Name
Value
Mod
  • Strength:
    10
    0
  • Dexterity:
    13
    0
  • Constitution:
    16
    0
  • Intelligence:
    16
    0
  • Wisdom:
    8
    0
  • Charisma:
    12
    0

Sup sup

Description

Hobgoblin princess teenager.. she's an oracle (divination wizard) who helped her clan avoid many awful endings. Thing is, she was bored and wanted out so she lied and said that they'd all be in danger if she stayed.

Instead, she hitched a ride with some unwitting adventurers to a nearby city where she went to school to hone her wizarding skills. She just tells King Dad that she has to do it or else there's going to be major trouble. He's not sure he believes her but.. what could he do? He agreed but uses magic to keep tabs on her.

This happens by a spell or messenger that turns up every once in a while to see what she's doing at that moment. Like a spy camera. But she's aware and always has a few moments to prepare.. so she poses, acts like she's studying, etc etc. (Anything but having fun.)

Equipment

  • Studded Leather Armor (1)

  • Quarterstaff (1)

  • Rapier (1)

  • Whip (1)
Combat

Melee

Attack Area of Effect Mod Dmg
Bestow Curse WIS 0
Rapier +3 1d8 +3
Staff + shillelagh 6 1d8+6
Staff + shillelagh + gfb 6 2d8+6

Ranged

Attack Area of Effect Mod Dmg
Mind Spike WIS 3d8
Toll the Dead WIS 2d8
Whip +3 1d4+3
Witch Bolt +6 1d12
Currency

  • Gold (15)
Spells & Powers

  • Toll The Dead

  • Arcane Eye

  • Locate Creature

  • Guidance

  • Cure Wounds

  • Comprehend Languages

  • Detect Magic

  • Witch Bolt

  • Detect Thoughts

  • Arcane Lock

  • Mind Spike

  • Clairvoyance

  • Bestow Curse

  • Message

  • Mending

  • Shillelagh

  • Green Flame Blade

  • Identify
Proficiencies

  • [Language] Common

  • [Language] Goblin

  • [Language] Draconic

  • [Language] Dwarvish
Senses
Bonds, Flaws and Ideals

Bonds:

Flaws:

Ideals:

Skills
Prof
Mod
Name
Bonus
  • Athletics
    0
  • Acrobatics
    1
  • Sleight of Hand
    1
  • Stealth
    1
  • Arcana
    6
  • History
    3
  • Investigation
    3
  • Nature
    3
  • Religion
    6
  • Animal Handling
    -1
  • Insight
    2
  • Medicine
    2
  • Perception
    -1
  • Survival
    -1
  • Deception
    1
  • Intimidation
    1
  • Performance
    1
  • Persuasion
    1
Prepared Spells

Cantrips

Name Save/Atk Time Range Duration
Green Flame Blade - 1 A 5' Instantaneous
Guidance* - 1 A Touch Conc 1 min
Message - 1 A 120' 1 round
Mending - 1 1 minute Touch Instantaneous
Shillelagh* +6 1 BA Touch Instantaneous
Toll the Dead WIS 1 A 60' Instantaneous

1st Level

Name Save/Atk Time Range Duration
Comprehend Languages - 1A Self 1 Hour
Cure Wounds* - 1 A Touch Instantaneous
Detect Magic - 1A Touch Conc 10 min
Identify - 1 minute Touch Instantaneous
Witch Bolt +6 1A 30' Conc 1 min

2nd Level

Name Save/Atk Time Range Duration
Arcane Lock - 1A Touch Until Dispelled
Detect Thoughts - 1A Self Conc 1 min
Mind Spike WIS 1A 60' Conc 1 hour

3rd Level

Name Save/Atk Time Range Duration
Bestow Curse WIS 1A Touch Conc 1 min
Clairvoyance - 10 min 1 mile Conc 10 min
Counterspell - 1R 60' Instantaneous

4th Level

Name Save/Atk Time Range Duration
Arcane Eye - 1A 30' Conc 1 Hour
Locate Creature - 1A Self Conc 1 Hour
Features

Hobgoblin Features:

  • Within 60 feet of you, treat dim light as bright, darkness as dim light
  • You can increase an ability check, save, or attack roll that would miss by the number of allies with 30 feet that you can see (1/rest)

Wizard Features:

  • Regain half your level (min 1) worth of spell slots during a short rest (once per day)
  • Wizard Archetype: Divination
  • Influence future attack rolls, saves and checks (see rules)
  • After you cast a divination spell you regain a lower level spell slot of at most 5th level

Misc

  • Magic Initiate (Druid): You gain two cantrips and a first level spell which you can cast 1/day from a single spellcasting class
  • Tough: You gain 2 extra hp per level