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Basics
Name: Ocean Giant
Hit Points: 21d12+126
Armor Class:
Initiative Bonus: 0
Abilities
  • Strength: 29
  • Dexterity: 11
  • Constitution: 22
  • Intelligence: 12
  • Wisdom: 14
  • Charisma: 12
Description

Amphibious. An ocean giant can breathe air and water. Innate Spellcasting. The giant’s innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: 3/day each: control water, gust of wind, water breathing 1/day: control weather Powerful Trident. Ocean giants are masters of the trident, a weapon well-suited for underwater combat. A trident deals one extra die of its damage when the ocean giant hits with it (included in the attack).

Equipment
Combat

Melee

Attack Area of Effect Mod Dmg
Trident single 14 4d6+9

Ranged

Attack Area of Effect Mod Dmg
Conch small AOE DC 17 13d8
Rock enemies only 14 4d12+10